Nentir Vale

The lands in which the campaign will take place lies near the middle of the broad borderland region known as the Nentir Vale. The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns.

The Nentir Vale is a northern land, but it sees relatively little snow—winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.

The “clear” parts of the map are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth. The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops.




Fiveleague HouseThunderspireRuins of FastormelGardmore AbbeyKalton Manor

Ogrefist HillsGardbury DownsThe StonemarchCairngorm PeaksLake WintermistWinterbole ForestGray DownsThe Cloak WoodThe Witchlight FensMoon HillsHarken ForestThe Old HillsLake NenDawnforge Mountains

King’s Road – Trade Road – White River – Nentir River – Winter River


Kobold HallKobold AmbushKobold Hideout


Shadow of the Vale eshinol